tekken

Genjitsu (幻日?) is a stance used by Jun since Tekken Tag Tournament 2. Unknown can also use this stance.

During Genjitsu

Move Command Hit Range Notes
Genjitsu b+1+2 - Transition to Genjitsu
Rurikoukai GEN 1 l
Tachiaoi GEN 2 m
Getsuun GEN 3 m Bound
Nichiun GEN 4 h Homing Attack
Throw Reversal n/a throw Automatically triggers when opponent attempts to throw user
Low Parry n/a throw Automatically triggers against most lows and special mids

Move Command Hit Range Notes
Genjitsu f+3+4 -
Rurikoukai GEN 1 l
Kazama Style Spirit GEN 2 m (Throw) Power Crush
Throw only occurs against standing or airborne opponent from frunt
Getsuun GEN 3 m
Getsuun Renken GEN 3,2 m,m Second hit deals self-damage outside Heat
Nichiun GEN 4 h Homing Attack
Throw Reversal n/a throw Automatically triggers when opponent attempts to throw user
Ameterasu n/a throw Automatically triggers against most lows and special lows
Heals HP

Transition to Genjitsu

Only several strokes can go into Genjitsu stance. It must be a successful hit:

Move Command Hit Range Notes
Jab Uppercut 1,2 hh 1,2, b + 1 + 2 for transition to Genjitsu

1,2, f + 1 + 2 for transition to Izumo

Hold u (or d) for side step transition

White Heron Dance 1+4,2,4 lhhm 1 + 4, b + 1 + 2 for transition to Genjitsu

1 + 4, f + 1 + 2 for transition to Izumo

1 + 4, d (or u) for side step transition

White Heron Lower Dance 1+4,2,d+4 lhhl 1 + 4, b + 1 + 2 for transition to Genjitsu

1 + 4, f + 1 + 2 for transition to Izumo

1 + 4, d (or u) for side step transition

Kanbashira f+3 m f + 3, b + 1 + 2 for transition to Genjitsu

f + 3, f + 1 + 2 for transition to Izumo

f + 3, d (or u) for side step transition

Ryuen to Elbow b+2,1 mh b + 2,1, b + 1 + 2 for transition to Genjitsu

b + 2,1, f + 1 + 2 for transition to Izumo

b + 2,1, d (or u) for side step transition

Trivia

References