Hunting (ハンティングスタイル Hantingusutairu?, "Hunting Style"), also known as Hunting Bear Stance colloquially, is a stance used by Kuma II and Panda since Tekken Tag Tournament.
During Tekken Tag Tournament, however, not doing anything for a while will cause the user to automatically exit the stance and movement must be done by repeatedly tapping forward or back. Later games would keep the user in the stance indefinitely, but the player can input u to exit the stance. Furthermore, moving can be done by holding b or f as opposed to repeated inputs.
From Tekken Tag Tournament 2 to Tekken 7, it is still possible to low parry an opponent normally. Since Tekken 8, the user can now perform a standing block by holding b, while the low parry is now automatic when holding f.
During Hunting
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | Exits Stance |
| Bear Claw | HBS 2 | l | Exits Stance |
| Bear Fling | HBS 1+2 | m | Exits Stance
Tag Bufferable |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | |
| Bear Claw | HBS 2 | l | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit
Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Special Movement |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Frolicking Bear | HBS d+1+2 | m | |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit
Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Frolicking Bear | HBS d+1+2 | m | |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Break'n | HBS b+1+2,1+2 | l,l | Exits stance
3+4 during first hit to return to Hunting |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit
Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Big Tree | HBS d/f+2 | m | Introduced in Bloodline Rebellion |
| Frolicking Bear | HBS d+1+2 | m | |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting to Crouch | HBS d/b | Leaves user crouching | |
| Break'n | HBS b+1+2,1+2 | l,l | Exits stance
3+4 during first hit to return to Hunting |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit
Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Stance Transition | |
| Backward Roll | HBS b,b | Special Movement |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Big Tree | HBS d/f+2 | m | Tag Bufferable |
| Frolicking Bear | HBS d+1+2 | m | |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting to Crouch | HBS d/b | Leaves user crouching | |
| Break'n | HBS b+1+2,1+2 | l,l | Exits stance
3+4 during first hit to return to Hunting |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit
Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Stance Transition | |
| Backward Roll | HBS b,b | Special Movement |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Double Bear Claw | HBS 1,2 | l,l | Can transition to Forward Roll with f Transition introduced in Season 4 |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the left and HBS 4 will cause user to roll to the right | |
| Bear Fling | HBS 1+2 | m | Exits Stance |
| Bear Tackle | HBS 3+4 | m | Exits Stance Power Crush |
| Low Parry | HBS f | - | - |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Killing Uppercut Grizzly Slash | HBS d/f+1,1 | m,h | Second hit will Screw |
| Big Tree | HBS d/f+2 | m | |
| Frolicking Bear | HBS d+1+2 | m | |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting to Crouch | HBS d/b | Leaves user crouching | |
| Break'n | HBS b+1+2,1+2 | l,l | Exits stance
3+4 during first hit to return to Hunting |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | Stance Transition | |
| Backward Roll | HBS b,b | Special Movement |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Honeycomb Spike | HBS 1,2 | m,m | Second hit chargeable |
| Fresh Honeycomb Spike | HBS 1,2** | m,m | Second hit's charge time reduced in Heat |
| Bear Claw | HBS 2 | l | |
| Hunting to Roll Over | HBS 3_HBS 4 | Leaves user grounded.
HBS 3 will cause user to roll to the foreground and HBS 4 will cause user to roll to the background | |
| Bear Fling | HBS 1+2 | m | Exits Stance Tornado |
| Bear Tackle | HBS 3+4 | m | Exits Stance Power Crush |
| Low Parry | HBS f | - | - |
| Bear Toss | HBS f+1+2 | Throw | Unbreakable |
| Hornet Buster | HBS d/f+1 | m | Homing Deals Chip Damage Introduced Season 2 |
| Big Tree | HBS d/f+2 | m | Tornado |
| Frolicking Bear | HBS d+1+2 | m | Heat Engager (S1) |
| Hunting to Play Dead | HBS D+3+4 | Leaves user grounded | |
| Hunting to Crouch | HBS d/b | Leaves user crouching | |
| Break'n | HBS b+1+2,1+2 | l,l | Exits stance
3+4 or d during first hit to return to Hunting |
| Hunting Hip Smash | HBS b+3+4 | l* | Transitions to Sit Hit occurs only from Back Turn |
| Forward Roll | HBS f,f | sm (Heat only) | Stance Transition Becomes attack in Heat |
| Backward Roll | HBS b,b | Special Movement |
Transitions to Hunting
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~f | m | |
| Double Hammer Alternate | WS 1+2,1+2~f | m,m | |
| Deadly Claw | b+1+2~3+4 | ! |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~f | m | |
| Double Hammer Alternate | WS 1+2,1+2~f | m,m | |
| Deadly Claw | b+1+2~3+4 | ! | |
| Hunting | ROL 3+4 | Special Movement Can also be done with generic forward or backward roll | |
| Hunting | FD 3+4 | Stance Transition Will automatically exit stance if the user does not do anything |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~3+4 | m | |
| Double Hammer Alternate | WS 1+2,1+2~3+4 | m,m | |
| Deadly Claw | b+1+2~3+4 | ! | |
| Hunting | ROL 3+4 | Special Movement Can also be done with generic forward or backward roll | |
| Hunting |
FD 3+4 | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~3+4 | m | |
| Double Hammer Alternate | WS 1+2,1+2~3+4 | m,m | |
| Deadly Claw | b+1+2~3+4 | ! | |
| Hunting | ROL 3+4 | Special Movement Can also be done with generic forward or backward roll | |
| Hunting | FD 3+4 | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~3+4 | m | |
| Howling Bear | b+2,1~3+4 | m,h | Only second hit can transition to Hunting |
| Deadly Claw | b+1+2~3+4 | ! | |
| Bear Skip | u+1+2~3+4 | Attack will be cancelled to transition | |
| Bear Double Hop Kick Combo | u/f+3,4,1+2~3+4 | m,m,m | Transition introduced in Bloodline Rebellion |
| Rabid Bear | f,f+1+2~3+4 | m | Transition introduced in Bloodline Rebellion |
| Double Hammer Alternate | WS 1+2,1+2~3+4 | m,m | |
| Hunting | ROL 3+4 | Special Movement
Can also be done with generic forward or backward roll | |
| Hunting | FD 3+4 | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~3+4 | m | |
| Bear Slash | b+1~3+4 | m | |
| Howling Bear | b+2,1~3+4 | m,h | Only second hit can transition to Hunting |
| Deadly Claw | b+1+2~3+4 | ! | |
| Bear Skip | u+1+2~3+4 | Attack will be cancelled to transition | |
| Bear Double Hop Kick Combo | u/f+3,4,1+2~3+4 | m,m,m | |
| Kuma Hell Axle | u/f+4~3+4 | m | Only first hit can transition to Hunting. Cannot transition if attack whiffs |
| Rabid Bear | f,f+1+2~3+4 | m | |
| Double Hammer Alternate | WS 1+2,1+2~3+4 | m,m | |
| Hunting | ROL 3+4 | Special Movement Can also be done with generic forward or backward roll | |
| Hunting | FD 3+4 | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Overhead Smash | 1+2~3+4 | m | |
| Bear Lariat | d/b+2~3+4 | l | |
| Bear Slash | b+1~3+4 | m | Power Crush |
| Howling Bear | b+2,1~3+4 | m,h | Only second hit can transition to Hunting |
| Deadly Claw | u/b+1+2~3+4 (S1-S2)
b+1+4~3+4 (S3-S4) |
! | |
| Falling Bear | u/b+1+2 | m | Transitions automatically
Introduced in Season 3 |
| Bear Skip | u+1+2~3+4 | Attack will be cancelled to transition | |
| Bear Double Hop Kick Combo | u/f+3,4,1+2~3+4 | m,m,m | |
| Kuma Hell Axle | u/f+4~3+4 | m | Only first hit can transition to Hunting. Cannot transition if the attack whiffs |
| Big Bear Attack | u/f+1+2~3+4 | m | |
| Rabid Bear | f,f,F+1+2~3+4 | m | |
| Hunting | ROL 3+4 | Special Movement Can also be done with generic forward roll | |
| Hunting | During Backward Roll 3+4 | Special Movement | |
| Hunting | FD 3+4 | Stance Transition |
| Move | Command | Hit Range | Notes |
|---|---|---|---|
| Hunting | 3+4 | Stance Transition | |
| Bear Slash | b+1~3+4 b+1,d |
m | Power Crush Does not transition as Heat Engager |
| Double Wild Slap | d/b+1,2,3+4 d/b+1,2*,3+4 d/b+1,2,d d/b+1,2*,d |
m,m | Second hit is chargeable |
| Fresh Wild Slap | d/b+1,2**,3+4 d/b+1,2**,d |
m,m | Second hit's charge time reduced in Heat |
| Bear Lariat | d/b+2~3+4 d/b+2,d |
l | |
| Howling Bear | b+2,1~3+4 b+2,1,d |
m,h | |
| Bear X | b+1+2,3+4 b+1+2,d |
h,m | First hit homing Second hit Heat Engager Cannot transition when used as Engager or for Heat Dash |
| Deadly Claw | b+1+4,3+4 b+1,d |
! | |
| Falling Bear | f,f+1+2 | m | Transitions automatically |
| Bear Skip | u+/b+1+2~3+4 u/b+1+2,d |
Attack will be cancelled to transition | |
| Bear Double Hop Kick Combo | u/f+3,4,1+2~3+4 u/f+3,4,1+2,d |
m,m,m | |
| Big Bear Attack | u+1+2~3+4 u+1+2,d |
m | |
| Rabid Bear | f,f,F+1+2,3+4 | m | |
| Salmon Swipe | SS+1+2,3+4 | m | Transition added in Season 2 |
| Hunting | ROL 3+4 ROL d |
sm (Heat) | Special Movement Can also be done with generic forward roll Becomes an attack during Heat |
| Hunting | During Backward Roll 3+4 | Special Movement | |
| Bear Backstroke | FU 1+2 | m | |
| Bear Butterfly | FD 1+2 | l | |
| Hunting | FD 3+4 | Stance Transition |