tekken


Roger Jr. (ロジャー・ジュニア Rojā Junia?) is a playable animal character in the Tekken series. He is the son of the original Roger. He replaces his father and family friend, Alex, as a playable character in the canonical plotline from Tekken 5 onwards.

Biography

Roger was a genetically engineered kangaroo who was the result of a military experiment conducted by Doctor Bosconovitch while under employment of Kazuya Mishima and his Mishima Zaibatsu. Shortly after Roger was entered into the King of Iron Fist Tournament 2, he met his wife. The two had a son, Roger Jr., and lived in peace together.

One day, Roger was kidnapped, and his wife and son left to try and find him. They discovered him living in luxury however, uncaring of their fate, and Roger's Wife decided to divorce him. Now Roger Jr. and his mother live alone and try to make ends meet by fighting together in tournaments.

Outfits

Main article: Roger Jr./Outfits

Story

Tekken 5

Tekken_5_-_Roger_Jr._ending_-_HQ

Tekken 5 - Roger Jr. ending - HQ

Tekken 5: Dark Resurrection Manual, PAL
Roger Jr. is part of a second generation of kangaroos that were genetically altered and bred for military use. After the disappearance of his father, Roger Jr. decided to enter the tournament, hoping it would provide clues to his father's whereabouts.[2]

Official Strategy Guide
Roger Jr. is among the second generation of kangaroos that were genetically altered and bred for military use.

Roger was the first kangaroo born at the Mishima Zaibatsu biotech lab run by Kazuya. Shortly after Roger entered the King of Iron Fist Tournament 2, Roger Jr. was born, and the family lived in peace.

However, one day Roger was taken away from his family. Roger Jr. thought the recently announced King of Iron Fist Tournament might provide clues to his father's disappearance, so he tucked away in his mother's pouch and decided to enter the tournament.[3]

Prologue
Roger Jr. A transgenic military kangaroo. Kazuya and the Mishima Zaibatsu labs created the first military animal, Roger. Roger (Daddy) lived in peace after The King of Iron Fist Tournament 2. But he was abducted one day, leaving behind his beloved wife and son. Roger Jr. enters The King of Iron Fist Tournament 5 to save his Daddy. Tucked in Mama's pouch, he gets ready for a fight.[4]

Ending Description
Roger Jr. finds his father in a defunct lab, but discovers that Roger has been spending his time lounging on a sofa and watching cartoons, apparently unconcerned about his family or fatherly responsibilities. Roger Jr. is shocked and angered to see his dad has been relaxing whilst he and his mother were worried about him, and vengefully uppercuts him through the roof. The scene ends with Roger Jr. stomping on a photograph of himself and his father.

Tekken 6

Tekken_6_Roger_Jr._Ending

Tekken 6 Roger Jr. Ending

Official Strategy Guide
Roger Jr. and his mother joined The King of Iron Fist Tournament 5 to find Roger and, after a long struggle, they found him. But Roger was living the easy life, unconcerned about his family. Roger Jr.'s mother was flabbergasted at the sight of her husband and ultimately decided to divorce him.

After the divorce, life became hard for Roger Jr. and his mother. Shortly thereafter, The King of Iron Fist Tournament 6 was announced, and Roger Jr. and his mother decided to join the tournament in search of victory and financial security.[5]

Prologue
Roger Jr. and his mother entered the King of Iron Fist Tournament 5 to find Roger. After a long struggle, they succeeded in finding him. Much to their chagrin, Roger was living the easy life, unconcerned about his family. Roger Jr.'s mother was dismayed by the sight of her husband, and decided to divorce him. Thus Roger Jr. and his mother became a single-parent family. Life was hard and they were often lonesome. It was then that The King of Iron Fist Tournament 6 was announced. Roger Jr. and his mother decide to enter the tournament in order to attain an affluent and financially stable lifestyle.[6]

Ending Description
Roger is teaching Roger Jr. boxing moves and bonding with his son, when all of a sudden, Roger's Wife comes in confronting Roger with a picture of him surrounded by other female kangaroos. As a result, she uppercuts him up through the roof. The screen ends with Roger Jr. gazing in confusion at what had just happened. Throughout the whole ending, canned laughter can be heard.

Tekken 8

Roger Jr. will return as a playable character in Tekken 8.

Other Appearances

Tekken Tag Tournament 2

Roger Jr. appeared playable in Tekken Tag Tournament 2.

Profile:
A kangaroo made for military purposes by the Mishima Zaibatsu. His father, Roger, and his mother have separated, and so he and his mother live out their lives together as best they can. He spends his days hanging inside his mother's pouch, and dreaming of a time when his life of hardship will turn stable and enriching.[7]

Tekken_Tag_Tournament_2_-_Roger_Jr._ending_-_HD_720p

Tekken Tag Tournament 2 - Roger Jr. ending - HD 720p

Ending Description
Roger comes home with flowers, but before going inside, he peeks in and sees his wife, son, and Alex eating breakfast. Roger sees how much happier everyone was without him. He then remembers both times he was uppercut by his wife and son. He punches himself in the head for being so selfish and not being there for them.

Suddenly, Alex busts the front door open, slamming Roger behind it. His wife comes out and looks to see Alex playing with Roger Jr. out in the field. She looks down and sees the flowers and note from Roger. She reads it and then eagerly looks around for him; sadly, Roger is still smashed behind the door.

Special Alliance Partners:

Gameplay

One of the series' more outlandish characters, Roger Jr. (through his mother, whom the player actually controls) uses novelty commands contrasted with dangerous and varied attacks options to mix up and unbalance opponents. The character's unusual set of limbs include a tail which grants several unparriable/irreversible lows and mids at impressive distances. Short arms stifle what is otherwise a pesky close game but in turn keeps opponents constantly within range of one of the Tekken series' most notorious and effective grapple mixups.

The character's distance game has lots of swift, powerful and risky attacks that help them control and punish less experience players at range. From almost any distance they can spring forward with attacks that interrupt defense, give big knockdowns and full launches. With good execution, a skilled player can use an awkward-for-combos move set to reliably bring combo damage up to and beyond par but Roger Jr. is also one of the few characters in high level play that can take substantial amount of health away from opponents just from open play and via ruthless exploitation of pokey mixups and command grabs.

In Tekken 5, Roger Jr. inherited Roger and Alex's deadly Counter Hit Animal Rush to Windmill Punch as well as the guard break Windmill Punch into a free Capital Punishment. The Animal Uppercut was able to hit the opponent if they hit a wall at the end of a combo for 50 unscaled damage. Finally, Roger Jr.'s Tail Tripper, while lacking in range, did not stagger on block and was not -15. Tekken 6: Bloodline Rebellion toned down Roger's frame advantage and power, instead giving him a long range, unparryable low in the form of Tail Mopping, and a safe, mid Counter Hit launcher in Bandicoot Bomb. Unfortunately, Roger Jr. was lacking in homing attacks outside of Tail Flail. Another issue was the lack of combo variety in 6 as Roger Jr. had poor post-Bound wall carry, though this issue is partially remedied by the Tag system in Tekken Tag Tournament 2.

Fighting Style

Roger Jr. fights using Commando Wrestling, a mixture of confusing strikes and Wrestling oriented throws.

Moves

Roger Jr. Moves

Quotes

Character Relationships

Trivia

General:

Tekken 5 and Tekken 5: Dark Resurrection:

Tekken 6 and Tekken 6: Bloodline Rebellion:

Tekken Tag Tournament 2:

Tekken 8:

Gallery

Main article: Roger Jr./Gallery

References

  1. ^ Katsuhiro Harada @Harada_TEKKEN, Twitter, 4:21 PM Jun 13, 2024. Note that information is not stated in-game and only comes from a database of information provided by series developer Katsuhiro Harada.
  2. ^ Tekken 5: Dark Resurrection PlayStation PAL Manual.
  3. ^ Tekken 5 Official Strategy Guide,Brady Games (2004), p.184.
  4. ^ Tekken 5 In-Game Prologue.
  5. ^ Tekken 6 Official Strategy Guide, Brady Games (2009), p.244; transcribed on Tekken Zaibatsu.
  6. ^ Tekken 6 In-Game Prologue.
  7. ^ Tekken Tag Tournament 2 Wii U profile.
  8. ^ VG247 article written by James O'Conner

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